Current viewer's paired session only
Worker-reported native throughput over the last 30 seconds
Run a comparison to plot live telemetry.
No native throughput trace data yet.
Per-frame stage timing and runtime concurrency
Current viewer's paired session only
A separate scorer evaluates the completed frame-200 window.
Quality is scored after generation at frame 200.
TBC change versus base across six recent one-second windows
This Fall, TBC is launching the world's first neurally-optimized video generation model. Request an invite to try the beta and experience the difference before everyone else.
Ready to generate.
You’re about to play Minecraft.
Pixels are the aesthetic.
Move the mouse to look around and turn your character.
Use W, A, S, D to move forward, left, backward, and right, Space to jump and Shift to sneak.
As you play the optimized video model on the left, compare it to the unoptimized, original model on the right.
How long before each model degrades or fades to black?
The optimized model on the left should run for longer before the quality degrades.
Which video moves faster, at a higher frame rate?
You'll notice that the optimized model feels more continuous in motion.
How bright and clear is each video image?
This is a subjective call: many users think the optimized model looks clearer.
Once you’re done, scroll down to the full metrics comparison, so you can see the difference between both models in quality, speed, and cost.
