Neural Optimizer

Oasis 500M + TBC Neural Optimizer
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Compare open-source video models before and after TBC optimization.

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Experience the power of neurally-optimized AI:
Generate video, interact with it live, and see the difference.

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Starting from Flower Plains.

Decart Oasis 500M
Oasis 500M + TBC Neural Optimizer
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Frame time
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Total frames
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This is TBC’s optimized model.
Click to play.
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Oasis 500M - Unoptimized Base
Ready
Frames/sec
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Frame time
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This is the unoptimized base model.
Compare it to the model on the left.
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Cost
00.0%
Cheaper
Neural$0.0000 USD
Base$0.0000 USD
Video Quality
00.0%
Better
Neural$0.0000 USD
Base$0.0000 USD
Efficiency (FPS)
00.0%
Faster
Neural0.00 F/S
Base0.00 F/S
Cost
00.0%
Neural$0.0000 USD
Base$0.0000 USD
Events

Current viewer's paired session only

Waiting
Ready for a paired runBoth GPU sessions will report independently.
Ready
Waiting for live throughputWorker-reported frame telemetry appears during a run.
Info
Report quality scoring unavailableQuality is scored after generation at frame 200.
Unavailable
No run data yet0 / 0 frames
Live Runtime Trace

Worker-reported native throughput over the last 30 seconds

Waiting

Run a comparison to plot live telemetry.

No native throughput trace data yet.

Pipeline Breakdown

Per-frame stage timing and runtime concurrency

Current viewer's paired session only

Waiting
Sampled SpeedFrames per second measured from a sample of frames, not the full video. This can differ slightly from Average Speed, which covers the entire clip.
00.0%
Neural0.00 F/S
Base0.00 F/S
DecodeThe average time to turn the model's raw output into a viewable frame. Lower is better.
00.0%
Neural0 MS
Base0 MS
EncodeThe average time to prepare each frame for sending to your browser. Lower is better.
00.0%
Neural0 MS
Base0 MS
Active StreamsThe number of other video generations running on the same GPU at the moment this frame was rendered. Higher numbers mean more compute was shared, which can slow down generation.
00.0%
Neural0
Base0
Total FramesThe number of frames that each model generated during this run. Higher is better.
00.0%
Neural0
Base0
GPU MemoryThe amount of memory that one GPU used at its peak during this run. Lower is better.
00.0%
Neural0.0 GB
Base0.0 GB
Time to First FrameThe time from starting the video generation  to your first frame appearing. Lower is better.
00.0%
Neural0 MS
Base0 MS
Average SpeedSpeed in frames per second over a full run, counting every step from making a frame to delivering it. Higher is better.
00.0%
Neural0.00 F/S
Base0.00 F/S
TPOF P9999th percentile Time per Output Frame: 99% of frames were produced at least this fast, and only the slowest 1% took longer. Lower is better.
00.0%
Neural0 MS
Base0 MS
TPOF P50Median Time per Output Frame: How long a typical frame takes to generate. Lower is better.
00.0%
Neural0 MS
Base0 MS
Video QualityVBench is a standardized Benchmark suite that scores generated video across multiple quality dimensions, like subject consistency, aesthetic quality, and imaging quality, then combines them into a single comparable score. Higher is better.
Final
Unavailable
Post-run report scoring pending

A separate scorer evaluates the completed frame-200 window.

Dispersion
Base 00.00 / TBC 00.00
FVD
Base 00.00 / TBC 00.00 (N=x)

Quality is scored after generation at frame 200.

Live Optimization Matrix
Waiting
/throughput
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/frame
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/sampler
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/decode
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/encode
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/memory
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TBC change versus base across six recent one-second windows

RegressionParityImprovedStrong

Be the first to experience a new era of video generation.

This Fall, TBC is launching the world's first neurally-optimized video generation model. Request an invite to try the beta and experience the difference before everyone else.

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